Gaming in the Classroom Is Becoming the Norm

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Gaming in the Classroom Is Becoming the Norm Gaming in the Classroom Is Becoming the Norm
Education

Gaming in the Classroom Is Becoming the Norm

by Liz Dwyer

May 11, 2012

Teachers who use games like Angry Birds and World of Warcraft in the classroom are becoming less of a rarity. According to a survey by the Joan Ganz Cooney Center at Sesame Workshop, a nonprofit that studies how children learn through digital media, an increasing number of teachers believe gaming is "becoming a consistent and valuable part of classroom activities."
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